IllumiWear: A Bendable Interactive Fiber-Optic eTextile for Audio and Visual Interactions

May 01, 2018

Project, NIME,

Watch IllumiWear Demo VideoWe present IllumiWear, a novel eTextile prototype that uses fiber optic cables as interactive input and visual output. Fiber optic cables are separated into bundles and then woven like a basket into a bendable glowing fabric. By equipping light emitting diodes to one side of these bundles and photodiode light intensity sensors to the other, loss of light intensity can be measured when the fabric is bent. The sensing technique of IllumiWear is not only able to discriminate between discreet touch, slight bends, and harsh bends, but also recover the location of deformation. In this way, our computational fabric prototype uses it’s intrinsic means of visual output (light) as a tool for interactive input. We provide design and implementation details for our prototype as well as a technical evaluation of it’s effectiveness and limitations as an interactive computational textile. In addition, we examine the potential of this prototypes interactive capabilities by extending our eTextile to create a tangible user interface for audio and visual manipulation.Download paper here

Synapstraction: Brain-Computer Interaction for Tangible Abstract Painting

March 01, 2017

Performance, Digital Arts Expo 2017, Black Visual Arts Center

Watch Synapstraction Demo Video Synapstraction is a Brain-Computer Interaction project which allows user’s to create an abstract painting based on neurofeedback from various stimuli. Using electroencephalography (EEG) headsets, we measure the event related potential (ERP) elicited by each user’s brain when recieving one of 5 stimuli. These 5 stimuli coorespond to the 5 senses (sight, touch, taste, sound, smell). In addition, each stimuli is mapped to a specific creative instrament such as a paintbrush, sponge, marker, etc. Each participant is invited to try on the EEG and intake stimuli and in doing so, create a paitning. When the participant is finished, they are invited to take their finished painting with them. This project premiered during the Digital Arts Festival at the Black Visual Arts Center in 2017. Press:Junction Magazine

PsycheVR: Virtual Reality and Biofeedback to Promote Wellness in Astronauts

February 01, 2016

Project, NASA, DALI Lab

Watch Synapstraction Demo Video PsycheVR is a virtual reality and biofeedback project conducted in collaboration with the Space Medicine Labratory at the Geisell School of Medicine and National Aeronautics Space Administration (NASA). The project consists of developing virtual reality content to promote relaxation when the user is confined to small, isolated spaces for long durations of time. The products of this project were used in trial experimentation with NASA astronauts intended for future missions to Mars. We also prototyped biofeedback mechanisms to take in a user’s biometric state as determined by GSR, EEG, facial expression and other stress indicators and subsequently adjust the content of the VR enviornment to assit calming the user.